![]() In every game you're up against five other cars. In classic Carma the simple AI works to your advantage, it's literally impossible to lose. I have lost in every single one when I've veered away to explore. All but classic Carma have very rigid rules and means of winning. In all of these you are free to explore, but in any aside from classic Carma, that will undoubtedly cause you to lose. There are six game types in total: classic Carma, checkpoint stampede, death race, ped chase, car crusher and fox 'n' hounds. What this ostensibly means is that free play is worthless, there's nothing to unlock and no reason to explore. Other cars can also be unlocked in career mode through stealing (wrecking) the particular car during the game. Upgrades going towards either armor, damage or speed. ![]() These are used to upgrade or modify your car in the garage. It's annoying because career mode is the only place you can find pickups like upgrade tokens and skins. Sadly in the career mode, when forced into one of the six game types, it's mostly discouraged. Even better is when the game actively lets you explore. This does mean that while you'll likely not be impressed by what you're looking at, there's always something to aim towards. The vast majority of the maps are quite open and are full of pedestrians, known as 'Peds', pickups and other random clutter. Possibly also a few of the maps, if only for the variety they have on show. The only things worth looking at are the drawn tutorials at the start of a stage and the cars. Pedestrian models look as close to real humans as you'd see in the worlds worst wax museum. The primary thing comes with the visuals, which are, frankly, bad. I can't genuinely think of anything that has either been modernized and doesn't allude to what Carmageddon was. You could argue that Stainless have gone for a retro look to tie in to just how old-school Carmageddon is. It wouldn't be so bad if the game actually looked good, but aesthetically it's downright terrible. What's with the loading screens? I swear that there's enough time spent on the loading screen to go make a cup of tea, drink it, and still come back with time to mentally prepare yourself for the experience you're about to have. I'm going to have to start with a bit of a nitpick. The question is, has this been worth the long wait for console owners and will the updated version make the backers happy? The consoles have got timed exclusivity on what is effectively the complete version of a PC game. Primarily because Stainless Games have announced that PC owners will get a free copy of Max Damage upon release. Then again, for the grief Kickstarted games have been getting, this isn't a failure of what was promised. This was scrapped, seemingly in favor of developing Max Damage. It's well documented that Stainless Games had DLC plans for Reincarnation, adding more content to the game. Carmageddon: Max Damage is more like an enhanced version of Reincarnation. To be precise, Carmageddon: Reincarnation was the game that was funded on Kickstarter. There's a chance that the title of this could be misleading.
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